/* symbolMgt.h */
extern int insertInSymbolTable( char * symbolName, int type );
extern int isInSymbolTable( char * symbolName); 
extern void printSymbolTable();
extern int  TREE_NODE,  TREE_STRUCT; 
extern void * getRefForSymbolInTable( char * symbolName );
extern int setRefForSymbolInTable( char * symbolName , void * ref);
extern char * firstTreeStructSymbolName( );

